EVGA GTX TITAN Z Hydro Copper Performance Parameters
EVGA GTX TITAN Z Hydro Copper performance parameters on which it is analyzed are ROPs, TMUs, shading units, floating point performance, RAMDACs, compute units, texture and pixel fillrate, stream processors to name few. Shading is a process of producing an appropriate level of colors in an image, it is also used to give special effects. A computer program called shader is used to do shading. It is simply a program that helps the computer to draw things in a unique way. EVGA GTX TITAN Z Hydro Copper has 2,880.00 shading units. TMUs are Texture Mapping units used to modify bitmaps i.e. resize, scale, rotate, skew, etc. It is a low-level GPU component, which is used to manipulate bitmaps and texture filtration. EVGA GTX TITAN Z Hydro Copper has 240.00 TMUs. Some of the other important parameters are floating point performance, RAMDACs, compute units, stream processors and decoders which are discussed below. EVGA GTX TITAN Z Hydro Copper does not support decoders.
- Floating Point Performance: 4,366.00 GFLOPS
- RAMDACs: 400.00 MHz
- Compute Units: Not Available
- Stream Processors: Not Available