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NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980 Ti




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NVIDIA GeForce GTX 980 Ti Performance

1 Performance
1.1 ROPs
NVIDIA GeForce ..
96.00
Rank: 1 (Overall)
NVIDIA GeForce 510 OEM Performance
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1.2 Texture Fill Rate
NVIDIA TITAN V ..
189.38 Gigatexel/s
Rank: 69 (Overall)
NVIDIA GeForce GT 730 DDR3 Performance
1.3 TMUs
NVIDIA TITAN V ..
176.00
Rank: 8 (Overall)
NVIDIA GeForce 510 OEM Performance
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1.4 Shading Units
NVIDIA GeForce ..
2,816.00
Rank: 8 (Overall)
NVIDIA GeForce 510 OEM Performance
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1.5 Pixel Fill Rate
NVIDIA GeForce ..
103.30 Gigapixel/s
Rank: 32 (Overall)
AMD Radeon HD 7350 DDR2 OEM Performance
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1.6 Floating Point
NVIDIA TITAN V ..
5,632.00 GFLOPS
Rank: 80 (Overall)
NVIDIA GeForce 510 OEM Performance
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1.7 RAMDACs
ASUS Radeon R9 ..
400.00 MHz
Rank: 1 (Overall)
ASUS Radeon R9 295X2 Performance
1.8 Compute Units
ASUS Radeon R9 ..
Not Available
Rank: N/A (Overall)
AMD Radeon HD 6450 GDDR5 Performance
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1.9 Stream Processors
GIGABYTE Radeon..
Not Available
Rank: N/A (Overall)
AMD Radeon HD 7350 GDDR3 OEM Performance
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1.10 Decoders
Not Applicable

NVIDIA GeForce GTX 980 Ti ROPs

The Render Output Units or Raster Operations Pipeline (ROPs) is a hardware in the modern GPUs that handles pixel output and arranges them on our screen. It also handles one of the final steps in the rendering process of modern 3D accelerator boards which helps increasing NVIDIA GeForce GTX 980 Ti performance. They are also responsible for writing pixel data to memory. Talking about NVIDIA GeForce GTX 980 Ti ROPs (Render Output Units or Raster Operations Pipeline), it has 96.00 ROPs. ROPs is one of the vital parameters for the performance of a GPU, which helps NVIDIA GeForce GTX 980 Ti Display better graphics.

NVIDIA GeForce GTX 980 Ti Fill Rate

NVIDIA GeForce GTX 980 Ti fill rate are two types; pixel fill rate and texture fill rate. The pixel fill rate refers to the maximum number of pixels a video card can write to the local memory in a second. It is a number of pixels that a GPU can draw to the screen. NVIDIA GeForce GTX 980 Ti pixel fill rate is 103.30 Gigapixel/s. It is measured in megapixels/s or gigapixels/s and it can be obtained by multiplying ROPs(Raster Output Units), by the clock speed of a GPU i.e. RPOs X NVIDIA GeForce GTX 980 Ti Clock speed. But pixel fill rate has no great impact when it comes to buying a GPU. Similar to pixel fill rate we have texture fill rate. Texture fill rate, it is the maximum number of pixels (i.e. "Texels") the GPU can render per second. NVIDIA GeForce GTX 980 Ti texture fill rate is 189.38 Gigatexel/s. It is also calculated the same way as pixel fill rate i.e. in megapixels/s or gigapixels/s and it can be obtained by multiplying TMUs (Texture Mapping Units), by the clock speed of a GPU.

NVIDIA GeForce GTX 980 Ti Performance Parameters

NVIDIA GeForce GTX 980 Ti performance parameters on which it is analyzed are ROPs, TMUs, shading units, floating point performance, RAMDACs, compute units, texture and pixel fillrate, stream processors to name few. Shading is a process of producing an appropriate level of colors in an image, it is also used to give special effects. A computer program called shader is used to do shading. It is simply a program that helps the computer to draw things in a unique way. NVIDIA GeForce GTX 980 Ti has 2,816.00 shading units. TMUs are Texture Mapping units used to modify bitmaps i.e. resize, scale, rotate, skew, etc. It is a low-level GPU component, which is used to manipulate bitmaps and texture filtration. NVIDIA GeForce GTX 980 Ti has 176.00 TMUs. Some of the other important parameters are floating point performance, RAMDACs, compute units, stream processors and decoders which are discussed below. NVIDIA GeForce GTX 980 Ti does not support decoders.

  • Floating Point Performance: 5,632.00 GFLOPS
  • RAMDACs: 400.00 MHz
  • Compute Units: Not Available
  • Stream Processors: Not Available
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