NVIDIA TITAN V Performance Parameters
NVIDIA TITAN V performance parameters on which it is analyzed are ROPs, TMUs, shading units, floating point performance, RAMDACs, compute units, texture and pixel fillrate, stream processors to name few. Shading is a process of producing an appropriate level of colors in an image, it is also used to give special effects. A computer program called shader is used to do shading. It is simply a program that helps the computer to draw things in a unique way. NVIDIA TITAN V has 5,120.00 shading units. TMUs are Texture Mapping units used to modify bitmaps i.e. resize, scale, rotate, skew, etc. It is a low-level GPU component, which is used to manipulate bitmaps and texture filtration. NVIDIA TITAN V has 320.00 TMUs. Some of the other important parameters are floating point performance, RAMDACs, compute units, stream processors and decoders which are discussed below. NVIDIA TITAN V does not support decoders.
- Floating Point Performance: 14,899.00 GFLOPS
- RAMDACs: 400.00 MHz
- Compute Units: Not Available
- Stream Processors: Not Available